Posted in IT, On the Intertron, Rant by Will on October 3, 2006.
Interesting article over on ITWire by Stuart Corner: If I hear “HSDPA will deliver 14.4Mbps” one more time I shall scream.
(Yes, scream now).
Good article, but the site designer needs to be given the boot.
Hint: Five short paragraphs per page, wrapped around a flash ad does not a good site maketh.
That’s not the only ad either - there’s atleast Seven ads that I counted: Four flash ads, two smaller graphic ads, One text ad …and a partridge in a pear tree… err. That’s not counting any sponsored links or paid content that may be there.
So, all up you’ve been served about 21 paid for ads, for one article. Crikey!
All of that content could easily have been placed on one page. Sure, it cuts their page views down by a third - but it makes us readers more happy. (And more likely to stick around and see more ads, albeit with a lower per-page density).
end-of-rant.
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Posted in On the Intertron, Work by Will on October 3, 2006.
Telstra has done a “refresh” of it’s logo - it’s not launched anywhere except the NextG ™ page, that I could see.
Out with the old Dark-Blue square with white “Telstra” that can still be seen on Telstra.com, in with Inner Beveling on just the Telstra brand word. They’ve also picked a lighter blue colour for the text.
The new logo retains the orange… err… thing at the bottom of the T, but fills in the T completely, as opposed to the previous “missing” vertical stripe.
Posted in Games, On the Intertron by Will on October 3, 2006.
Looking for an online web-based game to soak up some “spare” hours?
Like Civilization?
Like Turn-Based Strategy games?
Go check out Vox Imperium, it’s an interesting mix of the above.
There’s no turns, as such - but resource gathering and building only occurs at each “Pulse” (which occurs every 30 minutes).
You’re free to build/move units between pulses as your resources allow.
Because of the slow pace of the pulses, it’s quite possible to spend a few minutes every night (or two) moving units around, building, etc.
It’s only when you move into latter stages (which I havn’t reached yet) that you’d need to spend more time as you struggle to capture territory and strain your resources.
There’s plenty of room for improvements (A lot of people have suggested Google-like map browsing, which the developer is working on), but it’s quite playable at the moment.